![]() Hitman III’s level design is outstanding. ![]() Even though the last mission is linear, it transforms the game into a more traditional third-person shooter, which is a nice change of pace from the rest of the game. Each of these maps offers massive amounts of replayability, except the final mission, which is unidirectional. Hitman III’s campaign spans over 7-8 hours, offering 6 different levels in sandbox form. There are a few twists and turns along the way, but Agent 47’s goal is to enact revenge on providence for creating and using him both as an assassin since birth. The opening scene ensues with Agent 47 accompanied by Lucas Gray, who are tight on the trail of the remaining Providence members, the secret organisation who are the big bad guys in Hitman. Which for someone who doesn’t have any idea what is going on, felt a little bare. The campaign begins with a summary of the previous games in black and white text. Little did I know, I was about to jump into one big long improv scene. I noticed Hitman III was coming up, and I thought I had to buy it. I have never been interested in sandbox games, and therefore, never interested in Hitman. The Hitman series of games by IO Interactive has always been something I wanted to try, but never quite got around to it.
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